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Conversion

Download-to-paid (35 days)

Of installs, the share that result in at least one paid subscription within 35 days.

The 35-day window matters: it is chosen to capture a first monthly renewal cycle. A 30-day version of this metric systematically reads lower.

Denominator
installs
Cohort
an install cohort
Time horizon
day 35
Sources
2
Observations
28

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Can these be compared?

Not directly comparable

These measure different quantities. Differencing them produces a number that means nothing.

These observations cannot be combined into one figure, so they are shown separately. Different category scope: not broken out vs Health & Fitness. An all-categories figure is not a substitute for the category you are in.

RevenueCatState of Subscription Apps 2026

Published 2026-03-19 · 26 observations

Sample
Over 115,000 apps using RevenueCat for in-app subscription management, covering more than $16 billion in revenue and more than a billion transactions. Apps must have active subscription revenue and meet a minimum install or revenue threshold.
How it is aggregated
App-level metrics aggregated across apps and reported as medians and quartiles (Q1/P25, median/P50, Q3/P75, P90). Each app is a data point regardless of size.
Measurement period
Target time frame 2025; older data used where a metric needs it (e.g. third annual renewal rates).
Denominator
installs

2%

Median

Evidence Sample, statistic and metric definition all stated by the publisher.

As published
Globally, median lands at 2.0%.

RevenueCatState of Subscription Apps 2026Published 2026-03-19Conversion · Day 35 download-to-paid by geography

2.9%

Median

  • Health & Fitness

Evidence Sample, statistic and metric definition all stated by the publisher.

As published
Health & Fitness median: 2.9% (top quartile above 6.2%).

RevenueCatState of Subscription Apps 2026Published 2026-03-19Conversion · Day 35 download-to-paid by category

6.2%

Top quartile (P75)

  • Health & Fitness

Evidence Sample, statistic and metric definition all stated by the publisher.

As published
Health & Fitness median: 2.9% (top quartile above 6.2%).

RevenueCatState of Subscription Apps 2026Published 2026-03-19Conversion · Day 35 download-to-paid by category

2.6%

Median

  • Business

Evidence Sample, statistic and metric definition all stated by the publisher.

As published
Business median: 2.6% (top quartile above 5.0%).

RevenueCatState of Subscription Apps 2026Published 2026-03-19Conversion · Day 35 download-to-paid by category

1.3%

Median

  • Shopping

Evidence Sample, statistic and metric definition all stated by the publisher.

As published
Shopping median: 1.3%.

RevenueCatState of Subscription Apps 2026Published 2026-03-19Conversion · Day 35 download-to-paid by category

1%

Median

  • Gaming

Evidence Sample, statistic and metric definition all stated by the publisher.

As published
Gaming median: 1.0% (lowest; top quartile above 2.3%).

RevenueCatState of Subscription Apps 2026Published 2026-03-19Conversion · Day 35 download-to-paid by category

2.8%

Median

  • North America

Evidence Sample, statistic and metric definition all stated by the publisher.

As published
North America median: 2.8% (top quartile above 6.0%).

RevenueCatState of Subscription Apps 2026Published 2026-03-19Conversion · Day 35 download-to-paid by geography

10.9%

Top decile (P90)

  • North America

Evidence Sample, statistic and metric definition all stated by the publisher.

As published
Top 10% reach double-digit conversion only in North America (10.9%).

RevenueCatState of Subscription Apps 2026Published 2026-03-19Conversion · Day 35 download-to-paid by geography

2.4%

Median

  • Asia-Pacific

Evidence Sample, statistic and metric definition all stated by the publisher.

As published
Asia-Pacific median: 2.4% (top quartile above 5.1%).

RevenueCatState of Subscription Apps 2026Published 2026-03-19Conversion · Day 35 download-to-paid by geography

0.7%

Median

  • IN/SEA

Evidence Sample, statistic and metric definition all stated by the publisher.

As published
IN/SEA median: 0.7% (lowest; top quartile above 1.9%).

RevenueCatState of Subscription Apps 2026Published 2026-03-19Conversion · Day 35 download-to-paid by geography

10.7%

Median

  • Hard paywall

Evidence Sample, statistic and metric definition all stated by the publisher.

Comparability
Hard-paywall apps have a far smaller denominator of engaged installs than freemium apps. The 5x gap is a selection effect as much as a conversion effect, and the report notes one-year retention is nearly identical between the two.
As published
Hard paywall median: 10.7% (top quartile above 20.0%).

RevenueCatState of Subscription Apps 2026Published 2026-03-19Conversion · Day 35 download-to-paid freemium vs. hard paywall

2.1%

Median

  • Freemium

Evidence Sample, statistic and metric definition all stated by the publisher.

As published
Freemium median: 2.1% (top quartile above 4.5%).

RevenueCatState of Subscription Apps 2026Published 2026-03-19Conversion · Day 35 download-to-paid freemium vs. hard paywall

38.7%

Top decile (P90)

  • Hard paywall

Evidence Sample, statistic and metric definition all stated by the publisher.

As published
Top 10% of hard paywall apps reach 38.7% conversion.

RevenueCatState of Subscription Apps 2026Published 2026-03-19Conversion · Day 35 download-to-paid freemium vs. hard paywall

2.8%

Median

  • High-priced apps

Evidence Sample, statistic and metric definition all stated by the publisher.

As published
High-priced median: 2.8% (top quartile above 6.1%).

RevenueCatState of Subscription Apps 2026Published 2026-03-19Conversion · Day 35 download-to-paid by pricepoint

2%

Median

  • Mid-priced apps

Evidence Sample, statistic and metric definition all stated by the publisher.

As published
Mid-priced median: 2.0% (top quartile above 4.4%).

RevenueCatState of Subscription Apps 2026Published 2026-03-19Conversion · Day 35 download-to-paid by pricepoint

1.4%

Median

  • Low-priced apps

Evidence Sample, statistic and metric definition all stated by the publisher.

As published
Low-priced median: 1.4% (top quartile above 3.7%).

RevenueCatState of Subscription Apps 2026Published 2026-03-19Conversion · Day 35 download-to-paid by pricepoint

5%

Top quartile (P75)

  • Business

Evidence Sample, statistic and metric definition all stated by the publisher.

As published
Business median: 2.6% (top quartile above 5.0%)

RevenueCatState of Subscription Apps 2026Published 2026-03-19p.63 · Day 35 download-to-paid, by category

2.3%

Top quartile (P75)

  • Gaming

Evidence Sample, statistic and metric definition all stated by the publisher.

As published
Gaming median: 1.0% (lowest; top quartile above 2.3%)

RevenueCatState of Subscription Apps 2026Published 2026-03-19p.63 · Day 35 download-to-paid, by category

6%

Top quartile (P75)

  • North America

Evidence Sample, statistic and metric definition all stated by the publisher.

As published
North America median: 2.8% (top quartile above 6.0%)

RevenueCatState of Subscription Apps 2026Published 2026-03-19p.64 · Day 35 download-to-paid, by geography

5.1%

Top quartile (P75)

  • Asia-Pacific

Evidence Sample, statistic and metric definition all stated by the publisher.

As published
Asia-Pacific median: 2.4% (top quartile above 5.1%)

RevenueCatState of Subscription Apps 2026Published 2026-03-19p.64 · Day 35 download-to-paid, by geography

1.9%

Top quartile (P75)

  • IN/SEA

Evidence Sample, statistic and metric definition all stated by the publisher.

As published
IN/SEA median: 0.7% (lowest; top quartile above 1.9%)

RevenueCatState of Subscription Apps 2026Published 2026-03-19p.64 · Day 35 download-to-paid, by geography

20%

Top quartile (P75)

  • Hard paywall

Evidence Sample, statistic and metric definition all stated by the publisher.

As published
Hard paywall median: 10.7% (top quartile above 20.0%)

RevenueCatState of Subscription Apps 2026Published 2026-03-19p.65 · Day 35 download-to-paid, freemium vs. hard paywall

4.5%

Top quartile (P75)

  • Freemium

Evidence Sample, statistic and metric definition all stated by the publisher.

As published
Freemium median: 2.1% (top quartile above 4.5%)

RevenueCatState of Subscription Apps 2026Published 2026-03-19p.65 · Day 35 download-to-paid, freemium vs. hard paywall

6.1%

Top quartile (P75)

  • High-priced apps

Evidence Sample, statistic and metric definition all stated by the publisher.

As published
High-priced median: 2.8% (top quartile above 6.1%)

RevenueCatState of Subscription Apps 2026Published 2026-03-19p.67 · Day 35 download-to-paid, by pricepoint

4.4%

Top quartile (P75)

  • Mid-priced apps

Evidence Sample, statistic and metric definition all stated by the publisher.

As published
Mid-priced median: 2.0% (top quartile above 4.4%)

RevenueCatState of Subscription Apps 2026Published 2026-03-19p.67 · Day 35 download-to-paid, by pricepoint

3.7%

Top quartile (P75)

  • Low-priced apps

Evidence Sample, statistic and metric definition all stated by the publisher.

As published
Low-priced median: 1.4% (top quartile above 3.7%)

RevenueCatState of Subscription Apps 2026Published 2026-03-19p.67 · Day 35 download-to-paid, by pricepoint

RevenueCatState of Subscription Apps 2025

Published 2025-04-01 · 2 observations

Sample
Apps using RevenueCat for in-app subscription management, segmented by category, platform, region, price point and engagement strategy.
How it is aggregated
App-level metrics reported as bottom quartile, median, upper quartile and top 10% of app performance.
Measurement period
Primarily 2024.
Denominator
installs

12.11%

Median

  • Hard paywall

Evidence Sample, statistic and metric definition all stated by the publisher.

Comparability
The 2026 edition reports 10.7% for the same cut. Both are medians from the same publisher, so this pair is a genuine year-on-year comparison.
As published
we see 12.11% median conversion versus just 2.18% for freemium

RevenueCatState of Subscription Apps 2025Published 2025-04-01Conversion · Download-to-paying by access method

2.18%

Median

  • Freemium

Evidence Sample, statistic and metric definition all stated by the publisher.

As published
we see 12.11% median conversion versus just 2.18% for freemium

RevenueCatState of Subscription Apps 2025Published 2025-04-01Conversion · Download-to-paying by access method

Pairwise comparability

The verdict below is produced by a fixed set of rules, not a model. It looks at the metric definition, the denominator, the cohort, the statistic, the segment, the dataset and the publication dates, and reports every reason it found.

RevenueCat 2026 2%RevenueCat 2025 12.11%

Roughly comparable

The same thing is being measured, but at least one condition differs. Read the direction, not the gap.

  • Different access models: not stated vs hard paywall. Freemium and hard-paywall populations differ in intent before any product difference.
  • Different aggregation methods. RevenueCat 2026: medians and quartiles across apps. RevenueCat 2025: quartiles and medians across apps.

RevenueCat 2026 6.2%RevenueCat 2025 12.11%

Not directly comparable

These measure different quantities. Differencing them produces a number that means nothing.

  • Different statistics: Top quartile (P75) vs Median. A percentile and a central estimate answer different questions and cannot be differenced.

RevenueCat 2026 2%RevenueCat 2025 2.18%

Roughly comparable

The same thing is being measured, but at least one condition differs. Read the direction, not the gap.

  • Different access models: not stated vs freemium. Freemium and hard-paywall populations differ in intent before any product difference.
  • Different aggregation methods. RevenueCat 2026: medians and quartiles across apps. RevenueCat 2025: quartiles and medians across apps.

RevenueCat 2026 10.9%RevenueCat 2025 12.11%

Not directly comparable

These measure different quantities. Differencing them produces a number that means nothing.

  • Different statistics: Top decile (P90) vs Median. A percentile and a central estimate answer different questions and cannot be differenced.

RevenueCat 2026 2.9%RevenueCat 2025 12.11%

Roughly comparable

The same thing is being measured, but at least one condition differs. Read the direction, not the gap.

  • Different category scope: Health & Fitness vs not broken out. An all-categories figure is not a substitute for the category you are in.
  • Different access models: not stated vs hard paywall. Freemium and hard-paywall populations differ in intent before any product difference.
  • Different aggregation methods. RevenueCat 2026: medians and quartiles across apps. RevenueCat 2025: quartiles and medians across apps.

RevenueCat 2026 2%RevenueCat 2026 6.2%

Not directly comparable

These measure different quantities. Differencing them produces a number that means nothing.

  • Different statistics: Median vs Top quartile (P75). A percentile and a central estimate answer different questions and cannot be differenced.

RevenueCat 2026 2.9%RevenueCat 2025 2.18%

Roughly comparable

The same thing is being measured, but at least one condition differs. Read the direction, not the gap.

  • Different category scope: Health & Fitness vs not broken out. An all-categories figure is not a substitute for the category you are in.
  • Different access models: not stated vs freemium. Freemium and hard-paywall populations differ in intent before any product difference.
  • Different aggregation methods. RevenueCat 2026: medians and quartiles across apps. RevenueCat 2025: quartiles and medians across apps.

RevenueCat 2026 2%RevenueCat 2026 10.9%

Not directly comparable

These measure different quantities. Differencing them produces a number that means nothing.

  • Different statistics: Median vs Top decile (P90). A percentile and a central estimate answer different questions and cannot be differenced.
Editions over time

Each edition of a report is stored separately, and older observations are never overwritten. A series is only shown as a trend when the underlying method held still.

RevenueCatState of Subscription Apps

  1. Edition 2025

    2025-04-01

    • 12.11%Median
    • 2.18%Median
  2. Edition 2026

    2026-03-19

    • 2%Median
    • 2.9%MedianHealth & Fitness
    • 6.2%Top quartile (P75)Health & Fitness
    • 2.6%MedianBusiness
    • 1.3%MedianShopping
    • 1%MedianGaming
    • 2.8%MedianNorth America
    • 10.9%Top decile (P90)North America
    • 2.4%MedianAsia-Pacific
    • 0.7%MedianIN/SEA
    • 10.7%Median
    • 2.1%Median
    • 38.7%Top decile (P90)
    • 2.8%MedianHigh-priced apps
    • 2%MedianMid-priced apps
    • 1.4%MedianLow-priced apps
    • 5%Top quartile (P75)Business
    • 2.3%Top quartile (P75)Gaming
    • 6%Top quartile (P75)North America
    • 5.1%Top quartile (P75)Asia-Pacific
    • 1.9%Top quartile (P75)IN/SEA
    • 20%Top quartile (P75)
    • 4.5%Top quartile (P75)
    • 6.1%Top quartile (P75)High-priced apps
    • 4.4%Top quartile (P75)Mid-priced apps
    • 3.7%Top quartile (P75)Low-priced apps

Related metrics

  • Download-to-paid (30 days)

    Of downloads, the share that became paying subscribers within 30 days. A shorter window than the 35-day version, so it reads lower.

  • Trial-to-paid conversion

    Of free trials started, the share that convert into a paid subscription.

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